During the Digital Rhetoric Collaborative’s 2017 mini-workshop at the Computers & Writing Conference, our focus was on exploring what counts as digital scholarship. The mini-workshop opened with a brief overview of the DRC for folks who may be less familiar before moving on to a small-group discussion interrogating the question “what counts?” Guiding questions included: What experience or interest do you have in nontraditional digital scholarship? What are non-traditional scholarship’s strengths? What does it contribute to research and teaching? What concerns do you have about it? How could/should this work “count” (on CVs, job market, tenure, etc)? How have you…
Author: Brandy Dieterle
Title: Pokémon Go Publication/Creator: Niantic Publication date: Released July 6, 2016 Experience here/Website: http://www.pokemongo.com/ Pokémon has been a cultural icon for many years now. Originated as a Gameboy game, this Japanese media franchise that includes several games and films, an animated TV show, and a trading card game. Most recently is the mobile augmented reality game Pokémon Go that was released in July of this year. Part of the glory of Pokémon is that it draws an audience from a variety of backgrounds and interests because of how large the franchise is, but the recent mobile game also finds itself…
The Sweetland Digital Rhetoric Collaborative is seeking reviewers for the Thomas R. Watson 2016 Conference. We find this year’s conference theme “Mobility Work in Composition: Translation, Migration, Transformation” attends, in part, to the intersections of mobility and digital rhetoric. If you would like to be a reviewer for a #WatsCon16 session, please visit our Google Form to either sign up for a keynote or session to review. Reviews can be composed in written text (500-1500 words) or in any other appropriate media as long as the information can be received by a user in 3-5 minutes.Your review should include an…
Paula Miller In the 1970s, freelance journalist Ralph Lee Smith referred to the internet as an “electronic highway,” and through the 90s, we called the internet the “information superhighway,” a place to link humans with knowledge on just about every topic imaginable. Since those exciting early moments, the ways we conceive of the internet has shifted, and while that information component is still strong, we’re living in an era of community-driven digispace, with human-centric tools (the writing studies tree, rhetmap) and meeting places (Twitter, Reddit, Snapchat) that are empty without their communities driving them. There are even those digital phenomena…