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100 YEARS OF NEW MEDIA PEDAGOGY

Jason Palmeri / Ben McCorkle

Appendix

Production Notes

In this appendix, we discuss our practices of fair use and also provide a full list of all images, audio, and video assets we sampled in our video and audio work. Still images included as figures have been attributed in the captions within the text itself.

Fair Use Statement

The vast majority of the images and sounds contained in this book were either generated by us or drawn from creative commons and public domain sources (used with attribution). All of our musical soundtracks and sound effects have been sourced from creative commons archives. In a few cases in the “Afterlives of Radio” podcast, the “TV Talk” video, and the “Five Weirdest Classroom Technologies” video, we sampled no more than five seconds of several copyrighted popular songs (and, in one case, a news broadcast). Throughout the book, we also include numerous screenshots of images from English Journal issues, sourced from the JSTOR archive. Additionally, the digital story in chapter 7 samples numerous screenshots of websites from the internet archive.

In accordance with fair use guidelines, we believe our brief and infrequent samples of copyrighted media should be considered fair use for three reasons: 1) we are including the samples for the purposes of analysis, parody, and critique; 2) we sampled only very small sections of the original works so as to ensure that the we would not in any way impair the market for the original work; 3) this book is a non-commercial venture. When composing this book, we always chose first to explore how we could make our own media and/or how we could draw on the abundant collections of creative commons and public domain work on the web. In the relatively few and fleeting occasions when we sampled copyrighted work, we did so because analyzing, commenting on, and/or parodying those specific works was essential to our argument.

General Site Design

Chapter 1: Prelude

Chapter 3: Visualizing the Archive

Chapter 4: Listening to Audio Pedagogies

Chapter 5: Re-Seeing Film and Video Pedagogies

Chapter 6: Remembering the “Perils" of Television

Chapter 7: Conversing with Computers

Chapter 8: Coda


Tech Resources

The following software, informational websites, developer communities, and web services were instrumental throughout the production of this project.

Atom

Audacity

BlueGriffon

Canva

Codepen

D3.js - Data Driven Documents

Dafont.com

Dreamweaver

Dropbox

GarageBand

ezgif.com

GNU Image Manipulation Program (GIMP)

Google Drive

Google Fonts

iMovie

Internet Archive Wayback Machine

LimeChat

Mozilla Developer Network Web Docs

Photopea 

Photoshop

Pixlr

Screenflow

Skype

Text To ASCII Art Generator

W3Schools

Voyant Tools

Zoom